How it plays

Fly. Freefall. Stick it.

One clean loop of skill: take off, bail out, chain your airtime and tricks, and thread the center ring. Every jump counts.

Manual flight

Fly your own plane. Then bail.

Board the Twin Otter, take off under your own throttle, bank into a turn, and climb out of the hangar — then stand up mid-air and drop into freefall.

It's arcade flight with a real stall: keep your speed up or the wing quits on you. Hovering isn't an option — and there's one aircraft, the Twin Otter, no loops or inverted tricks.

W / SThrottle up / down
A / DBank into a turn
E / QClimb / descend
JumpStand up & bail out
The Twin Otter waiting in an open hangar
A squad leaping from the jump door
Or board & go

Don't want to pilot? Board a flight.

Check in at a boarding gate or step onto the SOLO EXPRESS pad and get auto-flown straight to the drop — with a 3-2-1 countdown over the target. Bring the squad.

In-flight, a cockpit HUD tracks airspeed, throttle, altitude, heading, and a live minimap of every zone and the moving barges.

Freefall your way down

Rack up airtime, then pick your pace.

Freefall is steady and server-authoritative — bank hang time and altitude, throw flips and barrel rolls, then deploy above the line. Under canopy, choose your descent pace:

Slow30 studs/sFloat a precision landing
Middle50 studs/sA balanced, steady glide
High75 studs/sCover ground in a hurry
Insane125 studs/sPlummet a tall drop

Miss the chute and a hard-landing penalty cuts your score to a quarter — deploy above the line.

Skill-based combo scoring

Four skills. Two multipliers. One number.

Hang time, altitude used, mid-air tricks, and landing accuracy all stack — then multiply by the dropzone and your equipped canopy. Look good, score harder.

Freefall hang timethe longer you fall, the more it pays
Altitude usedbail high, bank the drop
Mid-air tricksflips & rolls — up to 8 a jump
Landing accuracyup to 1000 · six-ring bullseye
SUBTOTAL × DROPZONE (1.0–3.5×) × CANOPY (2.0–5.0×)Dead-center = gold flash · missed deploy = ×0.25
A six-ring bullseye target seen from above
Thread the center

Six rings, one bullseye.

Every target — fixed pad or moving barge — is six concentric rings around a dead-center bullseye worth up to a 1000-point base before your multipliers even hit. Thread the middle for the gold-flash payoff.

Your jump. Your line.

Gear up, pick a drop, and stick the landing.